LL-DS / 09 MOTION V1.0 · APR 2026
CRT · GLITCH · TELETYPE REDUCED-MOTION SAFE
[ 05:14:22 ] MOTION SYSTEM · LITERAL LABS REGISTERED · ® LL-DS-MOT

Motion,
mechanical.

120 / 240 / 480 · MS TOKENS
EASE-STD · EASING: cubic-bezier(.2,0,0,1)
Durations / Easings / Effects
® LL-DS SERIAL · 7536U-141-784 · CYCLE 0421 OP·2 V1.0
MOTION IS A REWARD, NOT A GARNISH PREFERS-REDUCED-MOTION RESPECTED ALWAYS REF: LL-DS-MOT
Styles & durations

Durations motion-01

Four tokens cover everything.

TOKENMSUSE
--dur-fast120Hover / tap feedback
--dur-base240Default transition
--dur-slow480Page-level reveal
--dur-crt900Teletype / boot sequence

Easings motion-02

Standard + stepped for industrial flavour.

STANDARD .2,0,0,1
Default
LINEAR
Progress only
STEPS-6 CRT
Teletype
BREAK overshoot
Rare accent

Reveal · stagger motion-03

Each item offsets by 150 ms.

01 · IMPORT
02 · ANNOTATE
03 · TRAIN
04 · DEPLOY

Shuffle text motion-04

Characters scramble through random chars before settling · 45ms steps · 55ms stagger per character · as used on homepage CTAs.

Hover to trigger · chars: ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789#@!

Teletype motion-05

steps(40) over 2 s · used for boot sequences. Click to replay.

> INITIALISING LBN PIPELINE · 0421-OP2 > TARGET — CORTEX-M4 · 96KB · 84MHz > COMPILING C SDK · EMBEDDING WEIGHTS > SYSTEM RUNNING AT 99.98% EFFICIENCY

Glitch image motion-06

Stacked image copies with clip-path slices · 3.5s cycle · as used in the footer banner.

4 offset copies · each a different clip-path slice · hero moments only

Glitch text motion-07

Layered copies clipped with clip-path · as used in the footer banner.

LITERAL LABS

Multi-layer offset · 3.5s cycle · hero moments only

CRT image hover motion-08

Scanline overlay + colour-grade filter on hover · as used on team portraits.

Hover me

On hover:
Scanline grid appears
RGB fringe overlay
sepia + hue-rotate filter
opacity flicker at 0.15s

CRT sweep motion-09

System nominal.
> [ 05:14:22 ] LOADING CONTROL MODEL · LBN 0421-OP2
> [ 05:14:24 ] FEEDBACK LOOP ONLINE · KINEMATIC BALANCED
> [ 05:14:26 ] FORCE CALIBRATION NOMINAL
> [ 05:14:29 ] TASK SCHEDULE RECEIVED / EXECUTING
> [ 05:14:33 ] SYSTEM RUNNING AT 99.98% EFFICIENCY

Scanline overlay via repeating-linear-gradient · vignette via radial-gradient · sweep is a translucent bar animated top→bottom · used subtly on team portraits on hover.

Laws of motion
01 — CHOREOGRAPHY

Motion is a reward, not a garnish.

If a screen moves, something changed. No idle animation. No decorative drift.

02 — FEEL

Mechanical, not bouncy.

Default to the standard curve. Steps for teletype. Overshoot is reserved for one place per product.

03 — SPEED

Fast enough to feel decisive.

Most transitions sit at 120 or 240 ms. If it needs longer, it needs content to justify it.

04 — REDUCED-MOTION

Everything collapses gracefully.

Respect prefers-reduced-motion. Glitch, sweep and stagger disable; state changes remain instant.